The Witcher

The Witcher

About the game

Submited on: Thursday, 29 September 2011 11:46 / by: Heavy Metal
The Witcher 2: Assassins of Kings


  • Developer: CD Projekt RED
  • Publisher: Atari / CD Projekt
  • Game engine: RED Engine (previous name: TSOOD), Havok 6.5
  • Genre: RPG
  • Release date: May 17, 2011

Minimum requirements

  • CPU: Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 5000+
  • VGA: 512 MB RAM, support for Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
  • RAM: 1 GB for Windows XP / 2 GB for Windows Vista and Windows 7
  • Sound: DirectX 9.0c
  • HDD: 8 GB for the game and 8 GB for bonuses
  • DVD: x8

Recommended requirements

  • OS: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
  • CPU: Intel Core 2 Quad or AMD Phenom X4
  • VGA: 1 GB RAM, support for Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
  • RAM: 3 GB for Windows XP / 4 GB for Windows Vista and Windows 7
  • Sound: DirectX 9.0c
  • HDD: 16 GB of free space
  • DVD: x8

Additional informations:

  • Integrated graphics cards and laptop versions of these cards are not officially supported, although the game can work properly on them.
  • Installation requires administrator privileges.
  • Game compatible with Xbox 360 Controller for Windows.


The second part of the Role-play saga and the adventures of the Witcher Geralt of Rivia ofers an intriguing, mature scenario setting new standards of a non-linear though-provoking narrative. Apart from the epic story the game includes also an original brutal combat system, which in a unique wat connects tactical elements with the dynamic action. The new improved game engine responisble for generating the astonishing graphics and complex game mechanics transfers the player into the most credible life-filled universum ever created within an role playing game. Thrilling story, dynamic combat, amazing graphics and all the other elements which made the first Witcher such a splendid game, return in a much better more advanced release.

Play as Geralt, a professional monster-killer, who has been dragged into a world of political intrigues of Temeria by quelling the Order of the Flaming Rose rebellion, saving the king and protecting him from a mysterious assassins. In the second part of Saga, Geralt remains in the swim of things. Begin your quest in revealing the identity of a group of assassins responsible for murders of The Northern Kingdoms monarches. The investigation will guide you along the Pontar river, to the borderland of Temeria, Kaedwen and Aedirn, in the middle of the fight among the mighty forces of this world struggling for power.


  • Truly epic, emotional story with non-linear narration. Remarkably intensive and loaded with important events gameplay. Depending on player's choices there are 16 different ways of finishing the game, each one changing the Northern Kingdoms forever.
  • Complex, realistic and mature story that includes topics rarely discussed in RPG games, presented in clear and attractive form. Unravel the mystery of kings assassinations, seeking your own identity at the same time. Slowly discover how mighty forces alter our fate and what role they want us to play.
  • Thanks to the new engine, excellent and adult dialogues, that Andrew Sapkowski's books and the first Witcher are famous for, have been presented in movie-like scenes and conversations.
  • New, improved retrospection system. This time Geralt's memories that show connection between our past choices and the present have been entwined in a smooth, realistic way.
  • Sex and erotic subjects will be presented in a far more realistic, emotional and mature way - much more credible than in the first Witcher.
  • Unique, deep, life-pounding world, based on Andrew Sapkowski's bestseller books, that makes a perfect background for a fantastic, credible story.
  • Characters of flesh and blood, each one with it's own intentions and motivations. While wandering, you will meet usual people, soldiers, rebels, powerful mages, kings and their assassins. Depending on your choices, you can encounter different characters, please them or upset them as well.
  • Created with a brand new engine, diversified, breathtaking locations form an even world, that you are free to explore.
  • Rich, living world where everyone has his or hers life and job. Your doings affect relations between characters and environment, and when it comes to the main quest, they can open or close possibilities of interaction.
  • Augmented freedom of exploration will provide bigger realism and a vast array of tactic possibilities. Geralt will be able to jump over fences, climb walls, rocks etc.

Other novelties in The Witcher 2

  • More characters models. No more clones!
  • White wolf will be able to jump on the roofs.
  • Quick time events (QTE) will improve fight with clicking right buttons in the right time.
  • Havok engine will provide better interaction with environment.
  • No more loading screens when entering buildings!

Combat system

Everything except combat styles is moved from the previous game, in a better, more intuitive form. Improved AI, no schemes. Of course, magic and sword still are inseparable elements of the fight. And something new: in some parts of the game, Geralt's friends will assist us.

"Geralt's combat style will mostly depend on how we train Geralt. Character statistics will be based on three specializations: swordsmanship, magic and alchemy. By merging them, we will decide who the Witcher is going to be." [wiki]


Four armors is not enough? No problemo, in the second game there will be much more, including divide into gloves, belts or flandersques. Each one of them can be upgraded, so the smiths will have some serious work to do.

In the first game there were thirty sword. In Assassins of Kings, there are ten times more. Their "composite shape" lets us create swords at will.